West Marches Campaign: Haven's Landing

Setting Overview

The New Continent

Three months ago, the mystical storms that had shrouded the continent of Veridian for over two centuries finally dissipated. Ancient texts spoke of a lost landmass rich with magical resources and forgotten civilizations, but it had been unreachable due to the perpetual tempests surrounding it. Now, with clear skies and calm seas, multiple organizations from the established kingdoms have pooled their resources to establish the first permanent settlement on Veridian's shores.

"The storms have cleared, the way is open, and adventure awaits. What will you discover in the lands beyond the mist?"

Haven's Landing

Haven's Landing stands as a beacon of civilization on the eastern coast of Veridian, where the first expedition ships found safe harbor in a natural bay. What began as a temporary basecamp has grown into a proper frontier town, serving as the launching point for all exploration into this mysterious new land. The town sits at the mouth of the Silverpine River, with dense forests stretching inland and a chain of unexplored islands visible on the horizon. Ancient stone ruins can be glimpsed through the treeline, their origins and purpose unknown.

Important: This is a West Marches style campaign

You form groups with other players, pick missions that look interesting, and figure out when you can all play together. You decide what the next session will be about - exploring ruins, mapping new areas, or hunting monsters. Once you've picked a mission and worked out timing with your group and me, I can prep that specific adventure. Missions are designed for one or a few sessions, so they work well for smaller groups.

How it works:

  • Choose your mission: Look through the available contracts from the three organizations and pick what sounds fun
  • Form your group: Team up with other players who want to do the same mission
  • Propose dates: Suggest times when your group is free to play
  • I prep: Once the mission and timing are set, I can focus on preparing that specific adventure
  • Go play: Run your chosen mission with a session focused on what you picked

Organizations

The three organizations that founded Haven's Landing each serve vital roles in the settlement's survival and growth.

Pioneer Company Emblem

The Pioneer Company

Was instrumental in establishing the settlement and continues to maintain its security. Their focus centers on combat operations, defensive measures, and territorial expansion. They handle contracts involving monster hunting, area clearing, and defensive operations, while providing essential town services through their guard barracks, weapons training facilities, and fortification maintenance.

Survey Guild Emblem

The Survey Guild

Takes on the crucial task of mapping and cataloging this new continent. Their expertise lies in exploration, survival techniques, and geographical discovery. They accept contracts for territorial mapping, resource location, and establishing safe travel routes, while operating the town's cartography office, supplying survival gear, and offering guide services to other expeditions.

Scholars' Circle Emblem

The Scholars' Circle

Dedicates itself to studying the ancient ruins and magical phenomena scattered throughout Veridian. Their mission focus encompasses investigation, puzzle-solving, and research into the continent's mysteries. They handle contracts involving ruin exploration, artifact recovery, and the investigation of supernatural phenomena, while maintaining The Observatory research tower, providing magical item identification services, and offering consultations on historical and arcane lore.

Organizations

The Pioneer Company

Founded the settlement and maintains its security

  • Mission Focus: Combat, security, expansion
  • Contracts: Monster hunting, area clearing, defensive operations
  • Town Services: Guard barracks, weapons training, fortifications
  • Leader: Captain Mareth Stoneheart, a veteran of the Border Wars

The Survey Guild

Maps and catalogs the new continent

  • Mission Focus: Exploration, survival, discovery
  • Contracts: Territorial mapping, resource location, safe route establishment
  • Town Services: Cartography office, survival gear, guide services
  • Leader: Expedition Leader Kira Windrunner, former royal cartographer

The Scholars' Circle

Studies ancient ruins and magical phenomena

  • Mission Focus: Investigation, puzzles, research
  • Contracts: Ruin exploration, artifact recovery, phenomenon investigation
  • Town Services: The Observatory (research tower), magical item identification, lore consultation
  • Leader: Arcane Researcher Valdris Thornscribe, expelled from the Royal Academy for "dangerous curiosity"

Future Organizations

These organizations will show up as the town grows and your actions make sense for them:

Character Creation Guide - Haven's Landing

Core Philosophy

I care more about creativity, adaptability, and smart play than optimal builds. Any character concept can work here, and I like seeing diverse groups figure out problems in different ways.

"Every hero who sets foot in Haven's Landing writes a new chapter in the town's story. What will yours say?"

Character Rules

Races & Classes

Ability Scores

Backgrounds

Character Integration

The Expedition Background

The Veridian Expedition drew volunteers from across the known world. Everyone had their own reasons for leaving behind the familiar to venture into the unknown. Think about these questions:

Why Did You Join?

Organizational Interests

You're not locked into any single organization, but think about which one appeals to your character:

The Pioneer Company

  • Do you value security and protection?
  • Are you comfortable with direct action and combat?
  • Do you want to help build and defend civilization?

The Survey Guild

  • Are you curious about what lies beyond the next hill?
  • Do you enjoy mapping, tracking, and navigation?
  • Are you drawn to the wilderness and survival challenges?

The Scholars' Circle

  • Do ancient mysteries and magical phenomena fascinate you?
  • Are you patient enough for research and investigation?
  • Do you enjoy solving puzzles and uncovering secrets?

Personal Goals

What does your character hope to achieve in Veridian? Here are some ideas:

Character Creation Tips

Embrace Versatility

You'll run into different types of challenges here:

Think Beyond Combat

Fighting is useful, but creative problem-solving can work too:

Consider Group Dynamics

You'll be playing with different people in different combinations. Keep in mind:

Practical Considerations

Life on the frontier means thinking about:

Character Progression

Group Advancement

All characters advance together as a group, regardless of individual session attendance. This ensures balanced gameplay and shared narrative progression - your character's power grows alongside Haven's Landing's development and the group's collective achievements.

Character Death

If your character dies, you can create a new character who joins at the same level as the rest of the group. Your new character arrives on the next supply ship or emerges from the wilderness, ready to continue the adventure.

Level Planning

Come to each session with your next level planned out (spells chosen, abilities selected, etc.), especially during early levels. Character advancement often happens during sessions when the group reaches major milestones, and we don't want to pause the story for lengthy character building.

Focus on Story

Progression is tied to meaningful campaign events rather than individual experience points. Every successful mission contributes to both your character's growth and the community's development.

Sample Character Concepts

The Academic Sellsword

The Academic Sellsword

Fighter/Wizard - University debts led to mercenary work

The Frontier Cartographer

The Frontier Cartographer

Ranger - Dreams of mapping every inch of Veridian

The Redemption Seeker

The Redemption Seeker

Paladin - Seeks redemption by protecting the innocent

The Runaway Noble

The Runaway Noble

Rogue - Fled arranged marriage to disappear into the frontier

The Mystical Researcher

The Mystical Researcher

Warlock - Made a pact for power but questions motives

The Community Builder

The Community Builder

Cleric - Believes Haven's Landing can be better

Most Important Rule

Make a character you want to play and that everyone will enjoy having around.

Key Mysteries

The Great Silence

What happened to the previous inhabitants of Veridian? The ruins suggest a sophisticated civilization, but there are no records of contact before the storms began.

The Storm Barrier

What created the mystical storms that isolated Veridian for two centuries? Why did they suddenly stop?

The Calling Stones

Ancient stone markers found throughout the forest seem to resonate with magical energy. They appear to form some kind of network or communication system.

The Tide Lights

Strange lights that appear along Tidecaller Beach at low tide. Local marine life seems drawn to them, but approaching them directly proves... difficult.

Exploration Areas

Coastal Region

Inland Territories

The Island Chain

Campaign Themes

"The storms have cleared, the way is open, and adventure awaits. What will you discover in the lands beyond the mist?"